Fillable Character Sheet – Unknown Armies 3

Here’s a revised character sheet for Unknown Armies 3 campaigns and one-shots.

It includes many practical elements that aren’t in the official version that shipped with the game, but which are useful during character/cabal creation and in-play.

The character sheet is form-fillable, so can be filled in digitally or manually.

Key features

Character Background

  • Concept: a high-level character summary, that might be defined early in the character phase. This is a useful anchor before all identities are fully fleshed out. It’s also a handy one-liner for describing pre-generated characters for a one-shot.
  • Unnatural Trigger: the pivotal event that reveals why the character can’t ignore the occult underground.
  • Obsession: space to flesh out the character’s critical obsession, which can help qualify or give context to the related identity.
  • Passions:
    • more space for each of the rage, noble and fear passions.
    • a place to mark when a passion has been invoked to flip-flop a roll.
    • a marker for which shock meter is linked to the fear passion.
  • Relationships are visually aligned to the relevant upbeat abilities on the character sheet, so it’s easy to gauge starting values. There’s more space to describe the nature of the relationship if needed.
  • Description: An ID card block to record character name, photo and physical description (including age).

Shock Meters

  • Mark which shock meter is linked to the fear passion.
  • Mark burnout if the character hits 25 hardened notches.
  • Record syndromes for each shock meter that hits 5 failed notches.

Cabal information

  • More room to expand on the cabal objective.
  • Record the current path and milestones.
  • Track the level of progress made against the objective.

Identities

The character sheet accommodates three identities rather than four (as per the gamma version character sheet). That seems reasonable for a default setup where the character has 120 identity points to distribute.

  • Mark the obsession identity directly.
  • Flag when an identity has been used to flip-flop a roll in a session.
  • Record an experience mark when a character fails an identity check (or passes an avatar check).
  • Unnatural identities: the standard identity blocks can be used to record details that are relevant to supernatural, adept and avatars:
    • Use the Of course I can space to summarise avatar channel effects, adept charging rituals or supernatural narrative effects and conditions.
    • Instead of the default substitute for ability, note archetypal symbols, magick domains or the mechanical effect category of supernatural abilities (such as Vague Information).
  • Optional Features: identities can get a third optional feature in Book 4: Expose (p35). Ignore this if your playing group chooses not to go that way.

Other Elements

  • Charges: adepts can now track the number of minor, significant and major charges they have. The space can be used by other characters who might acquire them too.
  • Reminders for players for when they can flip-flop rolls and mark experience, as well as other handy contextual in-play advice.

What’s not included

  • Adept spells. There are far too many to accommodate a full suite for any magick school on a one-page character sheet. Use a separate sheet.
  • Equipment. Cash and equipment are not generally tracked in Unknown Armies. Special weapons, trinkets, artefacts and other assets (vehicles, places) may be recorded on the reverse.
  • Cabal history. As with the shipped character sheet, there’s no room for past objectives.

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