Gauge the Tone

While Unknown Armies can handle many types of horror, it’s probably not a good idea to throw it all into the same game.

Consider the tone and style of game you do and don’t want early. These mark the boundaries and shape the landscape that will be explored during world-building.

Establish Boundaries and Limits

Unknown Armies is a horror game that can go to dark and uncomfortable places. It should absolutely test the limits of your characters, but it certainly shouldn’t push your buttons as players.  

Take time to establish the boundaries, limits and safety mechanisms of your game.

Guide to Character and Cabal Creation

Character creation is closely wrapped up with world-building in Unknown Armies 3. The group (or cabal), its objectives, and the places and people in the world they are most closely connected to are established collaboratively in an initial character phase.  

Here’s a step-by-step guide to setting up a game with a coherent party of broken characters.

4 ways to create a new character

Generating a character in Unknown Armies 3 is, by default, a collaborative process that is tightly integrated with world-building.  It’s designed for setting the campaign stage, and knitting the cabal together and into a world that the players and GM want to explore. But that’s just one of four different methods described in UA3. So, where do you start?