Link to a Player Character
Draw a line between your character and one other player character. Describe the connection. It can be, but doesn’t have to be, a relationship.
Draw a line between your character and one other player character. Describe the connection. It can be, but doesn’t have to be, a relationship.
Choose any two shock meters (apart from Unnatural) and mark up to ten hardened notches between them.
Book 1: Play and Book 2: Run contradict each other over the minimum hardened notches you can have on any shock meter. It should be one, not zero.
Each player defines their character’s position towards the cabal, adding it to one of their empty relationship slots.
Each player connects two elements that are unrelated. One of them could be a new element. The link may be made to another PC with their permission.
Add a second identity that defines what the character is, to the exclusion of other things they could have been.
Pick another player character to fill one of your relationship slots (guru, mentor, protégé, favourite or responsibility). The starting value will be determined by the value of the upbeat ability of the shock meter that is associated with the relationship type.
The GM adds a new character or location, and then defines a connection to it. It could be linked to another element or to any of the player characters.
Pick one identity at this stage. It should be really useful for indulging your character’s particular obsession, and for pursuing the cabal’s objective.
Describe some Of course I can examples and pick an ability it substitutes for.
Describe what your character just can’t help but be obsessed about. This is the lens through which they see the world and the impulse that drives their actions. If their rage, fear and noble passions spin their moral compass, their obsession points to their magnetic north.