Below are a series of reference tables for GMs and players, with main entry indexing to the Unknown Armies 3 rulebooks (1: Play, 2: Run, 3: Reveal) and supplements (4: Expose, 5: Mine).
For each table, you can use the search box to filter the lists, and the arrows in each column header to sort them.
More entries will appear in each as community content grows. If you are a community content creator and would like your new rituals, identities, spells and other elements added to this list, please get in touch.
Reference
Guide to Character and Cabal Creation
Key Mechanics Reference – 2-page summary, plus extended healing and therapy notes
6 ways to break the world – magick, channelling and other options to harness the unnatural
Legacy Obsession Examples – round-up from UA1 and UA2
Identities
Quickstart Character Concepts and Identities – keep coming back for a new set of random suggestions
4 Flavours of Identity – mechanical differences between adept, avatar, mundane and supernatural identities
Archetypes for Avatars
Archetypes that are only listed in Book 3: Reveal are not fully described. Others (including community-created avatars) are fleshed out with taboos, symbols and channels.Archetype | Description | Book | ||
---|---|---|---|---|
Artist | Aesthete of universal truths. Combines craft and insight to produce works that heal, inspire or otherwise change people. | 4: Expose | 68 | |
Captain | A leader. Officially in charge. Calls the shots. Has a crew to execute plans. Has responsibility for the crew. | 1: Play | 98 | 97 |
Charioteer | Cargo carrier. Truckers, pilots and smugglers. Community content from Alex Powell. | Statosphere | ||
Chronicler | Drawn to important events. Keen powers of observation. Compelled to record and share. | 3: Reveal | 24 | 24 |
Collector | Acutely acquisitive of a defined category of thing or person that fascinates. Protective of and nourished by their collection. | 4: Expose | 71 | |
Confessor | Heals the soul by listening. Gains trust and judges lives. Records sins and failings. | 3: Reveal | 28 | 28 |
Demagogue | Populist. Leader of the rabble. Makes things simple. Works up the masses with the answer to the problem. | 5: Mine | 51 | |
Disciple | A student of a Master and a follower of their Teaching, both defined. | 5: Mine | 53 | |
Executioner | Executes at the behest of an accepted authority. Carries out sentences, doesn't pick targets. Deadly. Detailed in UA1 p169 and UA2 p172. | 3: Reveal | 39 | 39 |
Explorer | Always looking for something new, forgotten or concealed. Always looking to share it with the world. | 1: Play | 101 | 100 |
Firebrand | Champion of a cause. Leader of a movement, defined with goals and an aim. Gives and gets strength through followers. | 1: Play | 102 | 101 |
Flying Woman | Female-only avatar. Ignores restrictions placed by others' expectations. Her own highest authority. Detailed in UA1 p170 and UA2 p173. | 3: Reveal | 41 | 41 |
Fool | Feckless, random and lucky. Unconstrained by rules, boundaries and restrictions. Easily manipulated. | 1: Play | 104 | 103 |
Guide | Shows others the path. Helps others onto a path. Doesn't complete the path. A teacher, not a doer. | 1: Play | 106 | 105 |
Hacker | An improvisational inventor, a lateral maker. Uses one thing to create something else. Gets things done, might worry about the details later. | 1: Play | 107 | 106 |
Healer | Fixes physical, mental and social wounds. Selfless and holistic, driven to preserve How Things Should Be. | 5: Mine | 55 | |
Hunter | Relentlessly pursues a defined quarry - person or object. Narrow scope of powers, focussed on finding and seeking. | 3: Reveal | 50 | 50 |
Judge | Tuned to dicerning important truth, and to passing judgment on it. | 3: Reveal | 53 | 53 |
Loyal Labourer | Untiring and unquestioning worker. Subservient, subtle and ceaseless. | 3: Reveal | 59 | 58 |
Martyr | True Believer. The Cause is all, whatever the cause is. Will not stop to defend it. Has purpose, which gives them meaning. | 5: Mine | 57 | |
Masterless Man | Independent. Rootless. Self-reliant. Fighter, with traditional weapons or words. Once a loyal follower, but not any more. | 5: Mine | 59 | |
Merchant | Superceded by the Salesman. Previously detailed in UA1 p173 and UA2 p179. | 3: Reveal | 62 | 61 |
Messenger | Unstoppable truth bearer. Carries the news. Spreading knowedge, banishing ignorance. | 1: Play | 108 | 107 |
Mother | Gives comfort, protection and love to her children. Or control, submission and dependence. | 1: Play | 110 | 108 |
Muse / Patron | A force of culture. The inspiration (Muse) or practical support (Patron) behind artist(s). | 4: Expose | 73 | |
MVP | Represents a side, and is in a competition. Worshipped, by colleagues and fans. Hated by rivals. The talented ego spirit of the team. Winner. | 5: Mine | 61 | |
Mystic Hermaphrodite | Contradiction personified. The walking embodiment of magick. Replaced by the Sexual Rebis. Previously detailed in UA2 p187. | 3: Reveal | 65 | 63 |
Naked Goddess | Perfect and aloof. Passionate yet dispassionate. Unattainable but desired. An alluring and ineffable mirror to others. | 1: Play | 111 | 109 |
Necessary Servant | Gets things done. Unmentioned, unmemorable functionary. Subtle, operating behind the scenes. Unparalleled at navigating hierarchies. | 3: Reveal | 65 | |
Opportunist | Has a project, an ambition, which is clearly defined. Always looking for an opening or advantage. No stranger to competition. Winning - success - is more important than the prize. | 1: Play | 113 | 111 |
Oracle | A seer, not an actor. Makes prophecies and predictions, but cannot interfere with them coming to pass. Community content from Blavnan. | |||
Outsider | The excluded. An interloper. Useful but not trusted. Cannot be accepted, but cannot face being isolated. | 3: Reveal | 70 | 68 |
Peacemaker | Pacifist. Deters and negates physical conflict and violence. | 3: Reveal | 73 | 71 |
Pilgrim | Devoted seeker, on the one true quest. Pursues a consistent, single-minded and defined goal - an experience, insight or accomplishment, rather than something tangible. Always journeying for it. | 5: Mine | 63 | |
Rebel | Rabble-rouser and activist. Recruiting and leading for a cause against the prevailing order. | 3: Reveal | 79 | 77 |
Salesman | Formerly the Merchant. Always closing the deal. Believes in the transaction, the exchange, the flow, rather than the product. Seeded the need to know what you want. | 5: Mine | 65 | |
Savage | Exists outside society. Ignores society. Pre-technological, favouring nature and the body over machines and language. Detailed in UA1 p174 and UA2 p191. | 3: Reveal | 83 | 81 |
Scholar | Collects and prizes knowledge. Understands and retains information. Always needs to learn. | 3: Reveal | 83 | 81 |
Sexual Rebis | Previously known as the Mystic Hermaphrodite, detailed in UA2 p187. | 3: Reveal | 84 | 82 |
Shaman | Spirit walker. Initiated into abstract and cosmic truths. Seer of the invisible factors that influence lives. | 4: Expose | 75 | |
Solid Citizen | An everyday hero. Cares passionately about the tribe - protects, improves and leads by example. Driven by noble passion and obsession. | 1: Play | 114 | 112 |
Star | A performer. With a fanbase. Craves their attention. Feeds their desires. | 1: Play | 116 | 113 |
Survivor | Never gives up. Does what it takes. Endures with calm focus. Emulated and feared. Must. Not. Die. | 1: Play | 117 | 115 |
Tamer | Animal friend. Beast master. Has a familiar. | 4: Expose | 78 | |
Trickster | Quick wits, clever plans, guile and deception. Always takes the crooked path, which may not be the best. | 3: Reveal | 93 | 91 |
True King | Caretaker, protector, leader. Represents the unity of the ruler, people and land. Has a realm and/or followers. | 1: Play | 119 | 116 |
Two-Faced Man | Selfish betrayal and noble sacrifice. An infiltrator or double agent. Excels at persuasion and disguise.Has defined home and enemy groups, both in conflict. | 5: Mine | 67 | |
Unsung Champion | Chooses to serve, and promotes that which it serves ahead of themselves. Modest, competent but a strong sense of self worth. Has a defined role in society. | 1: Play | 121 | 118 |
Untouchable | Society's underclass. Ostracised, stigmatised, and tolerated to do the jobs others consider beneath them in civilisation. Community content provided by Alex Powell. | Released for open contributions via Google Drive | ||
Warrior | Uncompromising fighter against a defined enemy - whether an ideology, policy or people. Dedicated to its extermination. | 1: Play | 123 | 120 |
Magick Traditions for Adepts
Traditions or schools in Book 3: Reveal only are not published with spell lists, taboos, charging rituals or paradoxes.Tradition | Summary | Book | ||
---|---|---|---|---|
Agrimancy | Landbreakers. Tamers. Sodbusters. Power seized from nature tamed. Bending the natural world to a human order. | 1: Play | 142 | 139 |
Amoromancy | Power through forbidden love and frustrated erotic feelings. | 3: Reveal | 12 | 12 |
Annihilomancy | Destruction-based, entropic magick. Wreck it, don't repair it. | 3: Reveal | 12 | 12 |
Bibliomancy | Librarians, Bookworms. Power from the accumulation of books. Preservation of secrets in a library. UA2 p117. | 3: Reveal | 15 | 15 |
Cameraturgy | Lensers. Imagicians. Paparazzi. Power captured through the lens.The disconnnect between how things are and what they are. | 1: Play | 146 | 143 |
Charmancy | Singetooths. Fire bellies. Ash-holes. Based around the ritual consumption of burnt food. Community content from Sean Clancy. | Statosphere | ||
Cinemancy | Auteurs. Cliches. Tropers. Power from the aspirational vision of life projected in movies. | 1: Play | 150 | 147 |
Cliomancy | Cobweb Farmers, History Buffs. Power secreted from historical places and objects. Knowledge imbued with commonality of memory and belief. UA1 p84. UA2 p121. | 3: Reveal | 26 | 26 |
Cryptomancy | Secret-Keepers. Cognoscenti. Windbags. Weasels. Liars. Power secreted through rumour and disinformation. | 5: Mine | 7 | |
Dapimancy | Binge-watchers, Bingers, Truphemancers. Power from television shows, consumed on-demand and in single sittings. | Psychic Mayhem | ||
Detritomancy | Garbologists. Hoarders. Wombles. Grimers. One man's trash is another man's power. | 5: Mine | 11 | |
Dipsomancy | Boozehounds. UA1 p87. UA2 p126. | 3: Reveal | 32 | 32 |
Entropomancy | Bodybags. Chaos Mages. Exploding Dice. Power from the chaos of relinquishing control. Previously UA1 p90 and UA2 p130. | 5: Mine | 15 | |
Epideromancy | Fleshworkers. Skinners. Blood Bags. Power from destruction of the bodily self. Previously UA1 p95 and UA2 p133. | 5: Mine | 19 | |
Fulminaturgy | Armigers. Gunsels.Sloppy Seconds. Guns as symbols of the relationship between individuals and society. Gun power, not gun violence. | 1: Play | 154 | 151 |
Geomancy | Pre-modern magick that imposes order on the natural world. Masters of physicala nd social structure, as well as things beneath the earth. | 3: Reveal | 45 | 45 |
GNOMON | Internet magick. Power from the data and metadata that is stored, transmitted and shared by people across digital networks. Hidden generalities and exacting specificity. | 2: Run | 58 | |
Gourmeturgy | Cooking-based magick. Cookies, caterers, gastros. Community content by Alex Powell. | Statosphere | ||
Herpemancy | Snake magick. Niche. | 3: Reveal | 48 | 48 |
Iconomancy | Postmodern ancestor worship. Ritual adoration of famous dead people. | 3: Reveal | 51 | 51 |
Infomancy | Transmitting, translating and transforming digital information. | 3: Reveal | 51 | 51 |
Irascimancy | Rage magick. Aggressive, wrathful and angry. | 3: Reveal | 51 | 51 |
Joymancy | A school of fate and omens, based on games for divination. Community content from Justin Miland. | Statosphere | ||
Katharomancy | Neat freaks. Howards. Power through sanitary control. | 5: Mine | 23 | |
Kleptomancy | Power from stealing. Power to steal - objects, life force, memories, reputations. | 3: Reveal | 55 | 55 |
Ludomancy | Video game magick. Game-crazy adepts born in the arcades of yesteryear, forged in the console wars and scoring their mark into the Occult Underground. Community content from Alex Powell. | Statosphere | ||
Mechanomancy | Clockworkers. Previously UA1 p96 and UA2 p137. Adapted for UA3 by Stuart Pate. | 3: Reveal Statosphere | 62 | 62 |
Motumancy | Flag-burners. Anarchs. Power through rebellion against the established order, social oppression and the oppressed. | 1: Play | 158 | 155 |
Narco-Alchemy | Drugrats, Narquis, Psychonauts. UA2 pp141-144. | 3: Reveal | 65 | 65 |
Oneiromancy | The power of dreams fuelled by sleeplessness. Hallucinations and nightmares powered by exhaustion. | 3: Reveal | 69 | 69 |
Personamancy | Thespians. Power from pretense, masks and borrowed identities. Antagonistic to vestimancy, and vice versa. UA2 pp145-148 | 3: Reveal | 74 | 74 |
Planetomancy | Wanderer magic. You don't have any destination in mind, but the more you travel, the more you feel connected to the road beneath your feet, and the more you can feel the magick in you building up. Community content from UA contributor Tim Dedopulos. | Statosphere | ||
Plutomancy | Bankers. Misers. Warbucks. Greenspans. Money is power. Hoards of potential. Get rich, live poor. Previously UA1 p97 and UA2 p149. | 5: Mine | 27 | |
Plutophagy | Power from consumption: devouring money and value rather than acquiring and hoarding it (see Plutomancy). | 3: Reveal | 75 | 75 |
Pornomancy | Porn Stars. (Affinites. Love Pirates.) The power of sexual desire ritually performed. Previously UA1 p100 and UA2 p153. | 5: Mine | 31 | |
Refumancy | Crustypunk. The power of wealth redistributed and consumerism reclaimed. | 1: Play | 131 | 128 |
Sociomancy | Fanboys. Fangirls. Groupies. Otaku. The power of social conformity. | 1: Play | 162 | 159 |
Strygomancy | Cronenbergs. Body magick. Magick to transform mental trauma into physical mytation. Community content from Nimrod Tzarking. | Statosphere | ||
Thanatomancy | Death sorcery. Regarded generally as "irredeemably evil." | 3: Reveal | 89 | 89 |
Urbanomancy | Rats. Slum Junkied. The power of the city alive. Home town magick. | 5: Mine | 35 | |
Ustrinaturgy | Smoke Magick. The power of self-destruction through smoke. | 4: Expose | NA | 9 |
Vestimancy | Tailors. Fig Leaves. Empty Suits. Garments as symbols are dressings of power. | 1: Play | 166 | 163 |
Viaturgy | Broken heroes. Wheelers. Ramblers. Power from the wheels you ride the open roads on towards your own destiny. | 1: Play | 170 | 167 |
Videomancy | Vidiots. Power from broadcast TV shows. The shared culture of the lowest common denominator. Under threat from on-demand and streaming TV. UA2 pp159-163. | 3: Reveal | 104 | 104 |
Adept Magick Spells
A comprehensive spell list for the published schools of magick.School | Class | Spell | Effect Category | Book | ||
---|---|---|---|---|---|---|
Refumancy | Minor | One Man's Trash | Alter Small Tangible Object | 1: Play | 137 | 134 |
Refumancy | Minor | Rebel | Minor Compulsion (Self) | 1: Play | 137 | 134 |
Refumancy | Minor | Refuge | Unique. De-hassle squatting. | 1: Play | 137 | 134 |
Refumancy | Minor | Repair | Fix Damage (things) | 1: Play | 137 | 134 |
Refumancy | Minor | Restore | Fix Damage (people) | 1: Play | 137 | 134 |
Refumancy | Minor | Scavenge | Acquire Relevant Object | 1: Play | 137 | 134 |
Refumancy | Minor | Up Your Banner | Substitute (Connect) | 1: Play | 137 | 134 |
Refumancy | Significant | Mark of the Oppressor | Minor Compulsion (Self) | 1: Play | 141 | 138 |
Refumancy | Significant | Reduce | Alter Significant Tangible Object | 1: Play | 141 | 138 |
Refumancy | Significant | Resist | Significant Roll Improvement (Struggle) | 1: Play | 141 | 138 |
Refumancy | Significant | Reuse | Unique. Improvise one-use gadget. | 1: Play | 141 | 138 |
Refumancy | Significant | Revolutionize | Unique. Make unique object. | 1: Play | 141 | 138 |
Refumancy | Significant | Siphon | Fix More Damage. Significant Blast. | 1: Play | 141 | 138 |
Refumancy | Significant | Sovereignty | Forbiddance | 1: Play | 141 | 138 |
Agrimancy | Minor | Barn Raising | 1: Play | 142 | 139 | |
Agrimancy | Minor | Breaking the Predators Fang | 1: Play | 142 | 139 | |
Agrimancy | Minor | Consult the Stars | 1: Play | 143 | 139 | |
Agrimancy | Minor | Fertility | 1: Play | 143 | 140 | |
Agrimancy | Minor | Oracular Feast | 1: Play | 143 | 140 | |
Agrimancy | Minor | Raise from Stones | 1: Play | 143 | 140 | |
Agrimancy | Minor | What the Dirt Saw | 1: Play | 144 | 141 | |
Agrimancy | Significant | Act of God | 1: Play | 144 | 141 | |
Agrimancy | Significant | Bounty's Rejection | 1: Play | 145 | 141 | |
Agrimancy | Significant | Crop Labyrinth | 1: Play | 145 | 142 | |
Agrimancy | Significant | Domesticate | 1: Play | 145 | 142 | |
Agrimancy | Significant | Toil | 1: Play | 145 | 142 | |
Agrimancy | Significant | Vital Beast | 1: Play | 145 | 142 | |
Agrimancy | Significant | Wholesome | 1: Play | 145 | 142 | |
Cameraturgy | Minor | Aura Snapshot | 1: Play | 147 | 144 | |
Cameraturgy | Minor | Frozen Moments | 1: Play | 147 | 144 | |
Cameraturgy | Minor | Jiffy Print | 1: Play | 147 | 144 | |
Cameraturgy | Minor | Photo ID | 1: Play | 147 | 144 | |
Cameraturgy | Minor | Ex Treatment | 1: Play | 147 | 144 | |
Cameraturgy | Minor | Timing Error | 1: Play | 147 | 144 | |
Cameraturgy | Minor | X-Ray Film | 1: Play | 147 | 144 | |
Cameraturgy | Significant | Aura Portrait | 1: Play | 148 | 145 | |
Cameraturgy | Significant | Empathy | 1: Play | 148 | 145 | |
Cameraturgy | Significant | Great Divorce | 1: Play | 148 | 145 | |
Cameraturgy | Significant | Photo Omen | 1: Play | 148 | 145 | |
Cameraturgy | Significant | Soul Theft | 1: Play | 148 | 145 | |
Cameraturgy | Significant | Spirit Photography | 1: Play | 148 | 145 | |
Cameraturgy | Significant | Timeless Image | 1: Play | 149 | 146 | |
Cinemancy | Minor | Banana Peel Gag | 1: Play | 151 | 148 | |
Cinemancy | Minor | Stock Wardrobe | 1: Play | 151 | 148 | |
Cinemancy | Minor | Does this smell like chloroform? | 1: Play | 151 | 148 | |
Cinemancy | Minor | I'm the guy with the gun | 1: Play | 151 | 148 | |
Cinemancy | Minor | What could go wrong | 1: Play | 151 | 148 | |
Cinemancy | Minor | Talking and driving | 1: Play | 152 | 149 | |
Cinemancy | Significant | Ain't got no time to bleed | 1: Play | 152 | 149 | |
Cinemancy | Significant | Stormtrooper combat training | 1: Play | 152 | 149 | |
Cinemancy | Significant | Right turn, Clyde | 1: Play | 152 | 149 | |
Cinemancy | Significant | I'll just hack in | 1: Play | 152 | 149 | |
Cinemancy | Significant | He's right behind me, isn't he? | 1: Play | 153 | 150 | |
Cinemancy | Significant | Musical montage | 1: Play | 153 | 150 | |
Fulminaturgy | Minor | Stand Alone | 1: Play | 155 | 152 | |
Fulminaturgy | Minor | Serious Demeanour | 1: Play | 155 | 152 | |
Fulminaturgy | Minor | Steady Hand, Steady Heart | 1: Play | 156 | 152 | |
Fulminaturgy | Minor | Gimlet Eye | 1: Play | 156 | 152 | |
Fulminaturgy | Minor | A Round in the Air | 1: Play | 156 | 152 | |
Fulminaturgy | Minor | Bullseye Vision | 1: Play | 156 | 153 | |
Fulminaturgy | Minor | Practical Marksman | 1: Play | 156 | 153 | |
Fulminaturgy | Significant | .45 Caliber Exorcism | 1: Play | 156 | 153 | |
Fulminaturgy | Significant | There Are Many Like It | 1: Play | 156 | 153 | |
Fulminaturgy | Significant | Winchester's Perfume | 1: Play | 156 | 153 | |
Fulminaturgy | Significant | Firm of Purpose | 1: Play | 156 | 153 | |
Fulminaturgy | Significant | Bulletproof | 1: Play | 157 | 153 | |
Fulminaturgy | Significant | Mao's Garden | 1: Play | 157 | 153 | |
Fulminaturgy | Significant | Now I'm A Gun | Significant Blast | 1: Play | 157 | 154 |
Motumancy | Minor | Label | 1: Play | 159 | 155 | |
Motumancy | Minor | Plowshares to Swords | 1: Play | 159 | 156 | |
Motumancy | Minor | Draw a Crowd | 1: Play | 159 | 156 | |
Motumancy | Minor | I Don't Even Know These Creeps | 1: Play | 159 | 156 | |
Motumancy | Minor | Hashtag's Lingering Corpse | 1: Play | 160 | 157 | |
Motumancy | Minor | Take the Red Pill | 1: Play | 160 | 157 | |
Motumancy | Significant | Call-out Culture | 1: Play | 160 | 157 | |
Motumancy | Significant | We've Always Been at War with Eastasia | 1: Play | 161 | 157 | |
Motumancy | Significant | Fake Geek Boy | 1: Play | 161 | 157 | |
Motumancy | Significant | Community Organiser | 1: Play | 161 | 158 | |
Sociomancy | Minor | Brother, Can You Spare a Dime? | 1: Play | 163 | 160 | |
Sociomancy | Minor | Nothing To See Here | 1: Play | 163 | 160 | |
Sociomancy | Minor | A Face in the Crowd | 1: Play | 164 | 160 | |
Sociomancy | Minor | The Team Takes One For Me | 1: Play | 164 | 160 | |
Sociomancy | Minor | Pariah | 1: Play | 164 | 161 | |
Sociomancy | Minor | Crowd Source | 1: Play | 164 | 161 | |
Sociomancy | Minor | Show Me How To Do That Again | 1: Play | 164 | 161 | |
Sociomancy | Significant | Trading Places | 1: Play | 165 | 161 | |
Sociomancy | Significant | Social Magnet | 1: Play | 165 | 161 | |
Sociomancy | Significant | Summon Egregore | 1: Play | 165 | 161 | |
Sociomancy | Significant | Blasphemous Rumours | 1: Play | 165 | 162 | |
Sociomancy | Significant | Herd Mentality | 1: Play | 165 | 162 | |
Vestimancy | Minor | Camolevlar | 1: Play | 167 | 163 | |
Vestimancy | Minor | Dead Man's Shoes | 1: Play | 167 | 164 | |
Vestimancy | Minor | Dress For The Job You Want | 1: Play | 167 | 164 | |
Vestimancy | Minor | Garment Tag | 1: Play | 168 | 164 | |
Vestimancy | Minor | Glad Rags | 1: Play | 168 | 164 | |
Vestimancy | Minor | So Last Season | 1: Play | 168 | 165 | |
Vestimancy | Minor | Walk A Mile In Their Mocassins | 1: Play | 168 | 165 | |
Vestimancy | Significant | A Very Fancy Hat | 1: Play | 168 | 165 | |
Vestimancy | Significant | Dress For Success | 1: Play | 168 | 165 | |
Vestimancy | Significant | Dress the Part | 1: Play | 168 | 165 | |
Vestimancy | Significant | Gyge's Cloak | 1: Play | 169 | 165 | |
Vestimancy | Significant | Loup Garou Couture | 1: Play | 169 | 166 | |
Vestimancy | Significant | Medea's Shroud | 1: Play | 169 | 166 | |
Vestimancy | Significant | Swan Maiden Wings | 1: Play | 169 | 166 | |
Viaturgy | Minor | Get Outta My Dreams | 1: Play | 170 | 167 | |
Viaturgy | Minor | I Feel Safest of All | 1: Play | 170 | 167 | |
Viaturgy | Minor | Lifetime Piling Up | 1: Play | 171 | 167 | |
Viaturgy | Minor | Red Light | 1: Play | 171 | 168 | |
Viaturgy | Minor | Tire Marks | 1: Play | 171 | 168 | |
Viaturgy | Minor | Green Light | 1: Play | 171 | 168 | |
Viaturgy | Minor | Ghost Roads | 1: Play | 172 | 168 | |
Viaturgy | Significant | Crosstown Traffic | 1: Play | 172 | 168 | |
Viaturgy | Significant | I Am The Highway | 1: Play | 172 | 168 | |
Viaturgy | Significant | Ramble On | 1: Play | 172 | 169 | |
Viaturgy | Significant | Jesus Buit My Hot Rod | 1: Play | 172 | 169 | |
Viaturgy | Significant | Via Libris | 1: Play | 173 | 169 | |
Viaturgy | Significant | Rolling Throne | 1: Play | 173 | 170 | |
Viaturgy | Significant | Unchained | 1: Play | 173 | 170 | |
GNOMON | Minor | Correlate | 2: Run | 63 | 60 | |
GNOMON | Minor | Oracular Algorithm | 2: Run | 63 | 60 | |
GNOMON | Minor | Venn Point | 2: Run | 63 | 60 | |
GNOMON | Minor | Digital Shutout | 2: Run | 63 | 60 | |
GNOMON | Minor | Error Code | 2: Run | 64 | 61 | |
GNOMON | Minor | Impotent with my wi-fi | 2: Run | 64 | 61 | |
GNOMON | Minor | Off the Grid | 2: Run | 64 | 61 | |
GNOMON | Significant | Persona Rasa | 2: Run | 65 | 62 | |
GNOMON | Significant | Persona Mavra | 2: Run | 65 | 62 | |
GNOMON | Significant | Brwose a Relevant File | 2: Run | 65 | 62 | |
GNOMON | Significant | None of the Above | 2: Run | 65 | 62 | |
GNOMON | Significant | Fungible Operative | 2: Run | 66 | 63 | |
GNOMON | Significant | Reality Bruise | 2: Run | 66 | 63 | |
GNOMON | Significant | Stat on Stat | 2: Run | 66 | 63 | |
Ustrinaturgy | Minor | Always Have a Light | 4: Expose | 8 | ||
Ustrinaturgy | Minor | Cloudshapes | 4: Expose | 8 | ||
Ustrinaturgy | Minor | Coughing Fit | 4: Expose | 8 | ||
Ustrinaturgy | Minor | Eyes Get in Your Smoke | 4: Expose | 8 | ||
Ustrinaturgy | Minor | Nicfit | 4: Expose | 8 | ||
Ustrinaturgy | Minor | Secondhand Cool | 4: Expose | 8 | ||
Ustrinaturgy | Minor | The Devil in Smoke | 4: Expose | 9 | ||
Ustrinaturgy | Significant | Cancer Curse | 4: Expose | 9 | ||
Ustrinaturgy | Significant | Death Sticks | 4: Expose | 9 | ||
Ustrinaturgy | Significant | Like Bogart and Bacall | 4: Expose | 9 | ||
Ustrinaturgy | Significant | Obscuring Cloud | 4: Expose | 10 | ||
Ustrinaturgy | Significant | Smokeofrm | 4: Expose | 10 | ||
Ustrinaturgy | Significant | Smoke Without Fire | 4: Expose | 10 | ||
Ustrinaturgy | Significant | Unburning | 4: Expose | 10 | ||
Cryptomancy | Minor | The Forgotten | 5: Mine | 4 | ||
Cryptomancy | Minor | Glob Tongue | 5: Mine | 4 | ||
Cryptomancy | Minor | Good Instincts | 5: Mine | 5 | ||
Cryptomancy | Minor | Search Your Feelings | 5: Mine | 5 | ||
Cryptomancy | Minor | Seeing is Believing | 5: Mine | 5 | ||
Cryptomancy | Minor | Judge of Character | 5: Mine | 5 | ||
Cryptomancy | Minor | Witchsight | 5: Mine | 6 | ||
Cryptomancy | Significant | The Lost | 5: Mine | 6 | ||
Cryptomancy | Significant | Cutting the Cord | 5: Mine | 6 | ||
Cryptomancy | Significant | Sowing Seeds | 5: Mine | 6 | ||
Cryptomancy | Significant | Fool's Gold | 5: Mine | 7 | ||
Cryptomancy | Significant | Babel Effect | 5: Mine | 7 | ||
Cryptomancy | Significant | Out of Shadow | 5: Mine | 7 | ||
Cryptomancy | Significant | Tap the Source | 5: Mine | 7 | ||
Detritomancy | Minor | Laziness | 5: Mine | 10 | ||
Detritomancy | Minor | Too Much Junk Food | 5: Mine | 10 | ||
Detritomancy | Minor | Simple Carelessness | 5: Mine | 10 | ||
Detritomancy | Minor | Past Due For Maintenance | 5: Mine | 11 | ||
Detritomancy | Minor | Forgetful | 5: Mine | 11 | ||
Detritomancy | Minor | Unplanned Outages | 5: Mine | 11 | ||
Detritomancy | Minor | This Too Shall Pass | 5: Mine | 12 | ||
Detritomancy | Significant | What's the Point? | 5: Mine | 12 | ||
Detritomancy | Significant | Slipping Through The Cracks | 5: Mine | 12 | ||
Detritomancy | Significant | Your Body, Your Temple | 5: Mine | 12 | ||
Detritomancy | Significant | Alley-Cat Augury | 5: Mine | 13 | ||
Detritomancy | Significant | I Don't Need This | 5: Mine | 13 | ||
Detritomancy | Significant | Dumpster Diver | 5: Mine | 13 | ||
Entropomancy | Minor | Taste of Chaos | 5: Mine | 16 | ||
Entropomancy | Minor | Evil Eye | 5: Mine | 16 | ||
Entropomancy | Minor | Peek at the Top Card | 5: Mine | 16 | ||
Entropomancy | Minor | Pierce the Veil | 5: Mine | 16 | ||
Entropomancy | Minor | Fortune's Fool | 5: Mine | 16 | ||
Entropomancy | Minor | Bulletproof Chutzpah | 5: Mine | 17 | ||
Entropomancy | Minor | Double or Nothing | 5: Mine | 17 | ||
Entropomancy | Significant | Killing Stare | 5: Mine | 17 | ||
Entropomancy | Significant | I Feel Lucky | 5: Mine | 17 | ||
Entropomancy | Significant | Cage for the Dead | 5: Mine | 18 | ||
Entropomancy | Significant | Luck of the Damned | 5: Mine | 18 | ||
Entropomancy | Significant | Edit the World | 5: Mine | 18 | ||
Entropomancy | Significant | I Win | 5: Mine | 19 | ||
Entropomancy | Significant | Cold Read | 5: Mine | 19 | ||
Entropomancy | Significant | On a Roll | 5: Mine | 19 | ||
Epideromancy | Minor | Warping | 5: Mine | 21 | ||
Epideromancy | Minor | Regeneration | 5: Mine | 22 | ||
Epideromancy | Minor | Flesh is my Servant | 5: Mine | 22 | ||
Epideromancy | Minor | Mirror Lies | 5: Mine | 22 | ||
Epideromancy | Minor | Relentless Will | 5: Mine | 23 | ||
Epideromancy | Minor | Great Warping | 5: Mine | 23 | ||
Epideromancy | Significant | Body Like a Still Pond | 5: Mine | 23 | ||
Epideromancy | Significant | Face Shift | 5: Mine | 23 | ||
Epideromancy | Significant | Body Like Iron | 5: Mine | 24 | ||
Epideromancy | Significant | Preternatural Prowess | 5: Mine | 24 | ||
Epideromancy | Significant | Body Melting | 5: Mine | 24 | ||
Epideromancy | Significant | Chameleon | 5: Mine | 24 | ||
Epideromancy | Significant | Withering | 5: Mine | 25 | ||
Epideromancy | Significant | Body Horror | 5: Mine | 25 | ||
Katharoturgy | Minor | Not Today, Dirt | 5: Mine | 27 | ||
Katharoturgy | Minor | Washing Away Failure | 5: Mine | 27 | ||
Katharoturgy | Minor | Dual-Purpose Cleaner | 5: Mine | 27 | ||
Katharoturgy | Minor | Germspotting | 5: Mine | 27 | ||
Katharoturgy | Minor | Dr Cleangood | 5: Mine | 28 | ||
Katharoturgy | Minor | Bathvoyance | 5: Mine | 28 | ||
Katharoturgy | Minor | Fear What I Fear | 5: Mine | 28 | ||
Katharoturgy | Significant | Teflon Adept | 5: Mine | 28 | ||
Katharoturgy | Significant | Tidying Up The Future | 5: Mine | 29 | ||
Katharoturgy | Significant | Sterilization Upgrade Available | 5: Mine | 29 | ||
Katharoturgy | Significant | Does This Look Infected To You? | 5: Mine | 30 | ||
Katharoturgy | Significant | Healing Power of Hairlessness | 5: Mine | 30 | ||
Katharoturgy | Significant | Sanitary Circle | 5: Mine | 30 | ||
Katharoturgy | Significant | Disinfecting Exorcism | 5: Mine | 31 | ||
Plutomancy | Minor | Bank Error In Your Favor | 5: Mine | 32 | ||
Plutomancy | Minor | Account Summary | 5: Mine | 33 | ||
Plutomancy | Minor | Purchase History | 5: Mine | 33 | ||
Plutomancy | Minor | Tax-Deductible Charity Case | 5: Mine | 33 | ||
Plutomancy | Minor | I Know Your Price | 5: Mine | 33 | ||
Plutomancy | Minor | Debt Collecting and Trading | 5: Mine | 34 | ||
Plutomancy | Significant | Dead Presidents Speak | 5: Mine | 34 | ||
Plutomancy | Significant | Hostile Payment | 5: Mine | 34 | ||
Plutomancy | Significant | Retail Therapy | 5: Mine | 35 | ||
Plutomancy | Significant | Devaluation | 5: Mine | 35 | ||
Plutomancy | Significant | Almighty Dollar | 5: Mine | 35 | ||
Plutomancy | Significant | Finance Charges | 5: Mine | 36 | ||
Plutomancy | Significant | Wage Slave | 5: Mine | 36 | ||
Pornomancy | Minor | Fanning the Flames | 5: Mine | 38 | ||
Pornomancy | Minor | What's Your Desire | 5: Mine | 38 | ||
Pornomancy | Minor | Don't Hate Me Because I'm Hot | 5: Mine | 39 | ||
Pornomancy | Minor | Browser History | 5: Mine | 39 | ||
Pornomancy | Minor | Aural Sex | 5: Mine | 39 | ||
Pornomancy | Minor | Flash Bang | 5: Mine | 40 | ||
Pornomancy | Minor | I Do Not Know You | 5: Mine | 40 | ||
Pornomancy | Significant | How Did She Bend Like That? | 5: Mine | 40 | ||
Pornomancy | Significant | Synchronicity | 5: Mine | 41 | ||
Pornomancy | Significant | Acting in Porn | 5: Mine | 41 | ||
Pornomancy | Significant | Pleasure-Pain Line | 5: Mine | 41 | ||
Pornomancy | Significant | Deep Throat | 5: Mine | 41 | ||
Pornomancy | Significant | Dead Inside | 5: Mine | 42 | ||
Pornomancy | Significant | Thirsty Gardener | 5: Mine | 42 | ||
Urbanomancy | Minor | Five-Star Ride | 5: Mine | 45 | ||
Urbanomancy | Minor | Posting in the Real World | 5: Mine | 45 | ||
Urbanomancy | Minor | Streetwise | 5: Mine | 45 | ||
Urbanomancy | Minor | Face in the Crowd | 5: Mine | 46 | ||
Urbanomancy | Minor | Vermin's Eye | 5: Mine | 46 | ||
Urbanomancy | Minor | Break Your Mother's Back | 5: Mine | 46 | ||
Urbanomancy | Significant | Alone In The Crowd | 5: Mine | 46 | ||
Urbanomancy | Significant | My Turf | 5: Mine | 47 | ||
Urbanomancy | Significant | Wrong Turn | 5: Mine | 47 | ||
Urbanomancy | Significant | Madness of Crowds | 5: Mine | 47 | ||
Urbanomancy | Significant | Napoleaon of Notting Hill | 5: Mine | 48 | ||
Urbanomancy | Significant | Traffic Accident | 5: Mine | 48 | ||
School | Class | Spell | Effect Category | Book | ||
Gourmeturgy | Minor | Square Meal | ||||
Gourmeturgy | Minor | Disagreeable | Minor Blast | |||
Gourmeturgy | Minor | Here's One I Made Earlier | ||||
Gourmeturgy | Minor | Chicken Soup for the Body | ||||
Gourmeturgy | Minor | Comfort Food | ||||
Gourmeturgy | Minor | Lean and Hungry Look | ||||
Gourmeturgy | Minor | Garnish | ||||
Gourmeturgy | Significant | Gut Buster | Significant Blast | |||
Gourmeturgy | Significant | Enough Sauce | ||||
Gourmeturgy | Significant | The Beast of the Belly | ||||
Gourmeturgy | Significant | Purge | ||||
Gourmeturgy | Significant | Crash Diet | ||||
Gourmeturgy | Significant | Pareidolia | ||||
Gourmeturgy | Significant | Dinner Guest |
Rituals
Known rituals.Type | Ritual | Book | ||
---|---|---|---|---|
Minor | Belling the Cat | 3: Reveal | 15 | 15 |
Minor | Blessings of Passion | 1: Play | 177 | 174 |
Minor | Blood Cake | 3: Reveal | 15 | 16 |
Minor | Breathe Underwater | 3: Reveal | 19 | 19 |
Minor | Butter Knife | 3: Reveal | 20 | 20 |
Significant | Capture Kindly Dead | 3: Reveal | 54 | |
Minor | Cat-Leather Ring Rite | 4: Expose | 22 | |
Minor | Channel Zero | 5: Mine | 42 | |
Significant | Cloven Orange | 3: Reveal | 26 | 26 |
Minor | Ddefod o Ymgnawdoliad | 4: Expose | 51 | |
Minor | Death Car Creation | 3: Reveal | 31 | |
Minor | Devil's Game | 3: Reveal | 32 | 32 |
Minor | Do You Want to See Ghosts | 5: Mine | 43 | |
Significant | Doll | 3: Reveal | 33 | 33 |
Minor | Dryad Abundance | 1: Play | 180 | 177 |
Minor | Elevator Trick | 1: Play | 180 | 177 |
Minor | Feline Ghostbreaker | 1: Play | 180 | 177 |
Minor | Finding The Book of Names | 5: Mine | 45 | |
Minor | Great Feast | 2: Run | 69 | 65 |
Minor | Green Phone | 1: Play | 177 | 174 |
Minor | Hell's Heart Bullet | 1: Play | 180 | 177 |
Minor | Hitchhikers | 5: Mine | 46 | |
Minor | How to Cut Off Your Own Head | 5: Mine | 43 | |
Minor | I Have Become Phobetor | 2: Run | 78 | 75 |
Minor | Liar's Guts | 3: Reveal | 58 | 57 |
Minor | Maddening Invader | 1: Play | 177 | 174 |
Significant | Make Wheezehound | 3: Reveal | 102 | |
Minor | Mixing Up Mummy Brown | 5: Mine | 42 | |
Minor | Neptune's Awakening | 1: Play | 177 | 174 |
Minor | Old Mirror | 1: Play | 178 | 175 |
Minor | On | 3: Reveal | 69 | 67 |
Minor | Pandora's Box | 3: Reveal | 71 | 69 |
Significant | Pass-out Game | 1: Play | 178 | 175 |
Significant | Personal Ad | 3: Reveal | 72 | |
Significant | Recall in Truth | 1: Play | 178 | 175 |
Minor | Red Sauce | 3: Reveal | 79 | 77 |
Significant | Ritual of Darkness | 3: Reveal | 79 | |
Significant | Ritual of Light | 3: Reveal | 79 | |
Minor | Summon Fool-Killer | 4: Expose | 19 | |
Minor | Tamer's Plummet | 4: Expose | 82 | |
Minor | The Cursed Story | 5: Mine | 41 | |
Minor | The Devil's Dissertation | 5: Mine | 41 | |
Minor | The FUBAR Ritual | 5: Mine | 43 | |
Minor | The Gallery | 5: Mine | 45 | |
Minor | The Hook-Up | 5: Mine | 44 | |
Minor | The TV in the Alley | 5: Mine | 44 | |
Minor | The Uber to Hell | 5: Mine | 43 | |
Minor | This A Bad Idea? | 3: Reveal | 90 | 88 |
Minor | To Call the Hunter | 5: Mine | 46 | |
Significant | To Cause A Haunting | 3: Reveal | 92 | 90 |
Significant | Trains | 1: Play | 180 | 177 |
Significant | Unveil the Inner Eye | 1: Play | 178 | 175 |
Minor | What to Do When Someone is Buried Alive | 5: Mine | 45 | |
Significant | Wicked Salt | 1: Play | 179 | 176 |
Minor | Long Spoon | Gourmeturgy | ||
Minor | Lazy Susan | Gourmeturgy | ||
Minor | One Year Older | Gourmeturgy | ||
Minor | Fortified with Iron | Gourmeturgy |
Features
Features | Description | Book | ||
---|---|---|---|---|
Casts Rituals | You can roll the identity to activate minor rituals, or even to perform significant rituals as long as you’ve got the magickal charges needed for them. | 1: Play | 44 | 43 |
Coerces a Meter | You can plausibly threaten someone and they either do what you say, or they suck up a stress check on a pre-determined shock meter. | 1: Play | 44 | 43 |
Cooperative | You can help someone else who is undertaking an endeavour using the ability that this identity substitutes for. | 4: Expose | 35 | |
Evaluates a Meter | Your identity gives you insight into people that lets you assess one of their shock meters after spending a little time with them. | 1: Play | 44 | 43 |
Medical | You can keep people alive after physical injury and get them healthy when they’re sick. | 1: Play | 44 | 43 |
Provides Firearms Attacks | You can realistically attempt to gun someone down when they’re running and screaming. Without this, you rely on a Struggle check to lay down suppressive fire (at best) with a gun. | 1: Play | 44 | 43 |
Provides Initiative | In circumstances related to the identity, you may get a chance to act faster than others regardless of physical abilities. | 1: Play | 45 | 44 |
Provides Wound Threshold | Your wound threshold may be set tougher than the normal 50% normal with this identity feature. Even if your identity is less than 50%, it has the advantage of improving over time. | 1: Play | 45 | 44 |
Resists Shock to a Meter | You can fall back on this identity to defend a stress check to the nominated shock meter. | 1: Play | 45 | 44 |
Sincere | You can enhance your chances of doing something to or with a character or organisation with whom you have a Relationship. | 4: Expose | 35 | |
Tactical | You can provide advice or orders to other people. If it’s good advice that is relevant to this identity, and they follow it, they get to flip-flop if needed. | 4: Expose | 35 | |
Therapeutic | Your identity involves caring, sympathy and healing the troubled souls of puzzled mortals in this modern era. Whatever your therapeutic modality, you can help people repair their damaged shock gauge. | 1: Play | 45 | 44 |
Unique | You are proficient in a practice not well covered by other features. It’s a reasonably specific endeavour, but something repeatable rather than a one-shot trick. | 1: Play | 45 | 44 |
Use Gutter Magick | You have a talent for being able to shove your face into reality and use pure will to bruise it. Gutter magick is a raw, improvisational exertion of the casters desire. It doesn’t rely so much on carefully rehearsed ritual as an unnerving belief in your power and need to break the world. | 1: Play | 45 | 44 |
Weaponized Physique | If you attack someone bare-handed, using Struggle or any other Identity, your blows do an extra point of damage. | 4: Expose | 36 | |
Substitutes for Ability | Every standard identity substitutes for at least one ability, by default, or more if taken as an additional feature. It’s only for taking actions that the ability it subs for ordinarily covers. An identity does not sub for that ability for the purposes of coercing a shock meter or making a stress check, unless it has the Resists Shock or Coerces feature respectively. | 1: Play | 42 | 41 |
Supernatural Categories
Supernatural effects are broken into a number of mechanically consistent categories.Features | Description | Book | ||
---|---|---|---|---|
Influence | Much the same as using Connect. Identical rules for snap judgments. But when you really sit down and press someone (using the gridiron mechanic), these powers are more potent than just good word choice. | 1: Play | 49 | 48 |
Specific Harm | Causes some undodgable actual physical injury once per hour, but it’s nothing that the cops would recognise as such. | 1: Play | 48 | 47 |
Specific Information | Some powers provide very specific information unnaturally, and do nothing else. It tells one thing well, not everything through a dark glass (like Vague Information). | 1: Play | 47 | 46 |
Specific Protection | You have something that protects you from a very specific, narrow category of physical, mental, or spiritual harm. | 1: Play | 47 | 46 |
Vague Harm | You have some creepy ability to put bad luck, evil juju or malign spiritual aspects on those who have displeased you, up to once an hour or so. They don’t know what form this vague cloud of ill-will takes. You don’t know what form it takes. But misfortune dogs their steps | 1: Play | 48 | 47 |
Vague Information | These identities can intermittently provide hints, clues, and insight, but no specific information. They are not something you can just switch on casually. Accessing this information is kind of a hassle. | 1: Play | 46 | 45 |
Vague Protection | You have something that makes you less likely to undergo physical harm, period. It acts just like Dodge, but can also provide protection against one category of peril that can’t usually be dodged. | 1: Play | 47 | 46 |
Versatility | Once per day, you can roll it as if it was any one of the other categories of supernatural identity to produce a plausible related effect. | 1: Play | 49 | 48 |